/**
 * 
 */
package de.cbf.cam.dsa.battle.entities;

import de.cbf.cam.dsa.model.entities.BattleChar;
import de.cbf.cam.dsa.model.entities.states.OneState;

/**
 * @author Nebelritter
 *
 */
public class StateAusfallAT extends OneState {
	public StateAusfallAT() {
		super();
		description = "Angreifer im Ausfall";
		stateType   =  MANEUVER;
	}

	/* (non-Javadoc)
	 * @see de.cbf.cam.dsa.model.entities.states.OneState#resolveOnCharacter(de.cbf.cam.dsa.model.entities.BattleChar)
	 */
	@Override
	public void resolveOnCharacter(BattleChar character) {
		
	}

	/* (non-Javadoc)
	 * @see de.cbf.cam.dsa.model.entities.states.OneState#restoreOnCharacter(de.cbf.cam.dsa.model.entities.BattleChar)
	 */
	@Override
	public void restoreOnCharacter(BattleChar character) {
		
	}
}
